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Snow Rally City Stage by OmniG | support Availability : Worldwide
Available For : J2ME, v1.1 | £6.07 Pocket PC, v1.1x | £12.17  Symbian S60, v1.1 | £6.07  Smartphone, v1.1x | £12.17 
Summary : Zoom over the cities, whiz by splendid landmarks and cheering crowd, push the limit of your vehicle to win the champion.
Game Category : Racing for Smartphone
Description : Snow Rally City Stage is a solid city racing game with the best 3D graphics on mobile and handheld devices offering breathtaking gaming experience and gorgeous city scenery. Drive the diverse selection of 8 fancy rally cars, zoom over 3 vibrant city stages, enjoy the journey full of excitement and challenge.
Features:
City racing courses featuring stunning city scene
Rally cars with lifelike physics and dynamics simulation
Advanced game opponent AI generates exciting racing experience
Endless challenge with the randomly generated racing courses
Distinct Music design customized for each rally course
Features for Windows Mobile Edition:
Life video record and video replay
Rich sound effect such as engine howling, collision, and drifting
Supports all screen size and layout: QVGA vertical / landscape, VGA vertical / landscape, square screen 240x240 / 320x320, smartphone 176x220
Supports all Windows Mobile OS: 2000, 2002, 2003, 2003 Second Edition, 5, 6
Special Notes for Java ME Edition
Requirements:
Java ME with CLDC 1.1 / MIDP 2.0 and Mobile 3D Graphics (jsr-184) support.
Java Heap Size: 1.5M ~ 2M run-time Java heap, depends on device screen size.
Java ME phones with small Java heap size:
On certain phones with very limited java heap size, complete game restart (quit game, then start it again) is recommended after long time game play, otherwise the game may run out of memory due to the memory fragmentation.
Game performance on Java ME phones:
Actual game performance (or 3D animation frame rate) is highly dependent on the Java ME virtual machine and Mobile 3D Graphics implementation on the device. There is no guarantee that a phone that meets the system requirements must be able to provide playable frame rate. This is also true for those phones with a hardware 3D accelerator because the Mobile 3D Graphics API may not be fully optimzied for the hardware 3D accelerator. Compatibility:
Pocket PC Windows Mobile 6.0
Pocket PC Windows Mobile 5.0
Pocket PC VGA resolution (fullscreen 640x480)
Pocket PC Square VGA resolution (480x480)
Pocket PC Square QVGA resolution (240x240)
Pocket PC QVGA resolution (320x240)
Pocket PC QVGA resolution (240x320)
Pocket PC 3D Accelerator (Axim x50v/x51v)
Smartphone Windows Mobile 6.0
Smartphone Windows Mobile 5.0
Smartphone Standard resolution (176x220)
Smartphone Smartphone Landscape (WM5/WM6)
Smartphone Smartphone 2003 SE
Smartphone Smartphone 2003
Smartphone Smartphone 2002
Smartphone QVGA resolution (windowed at 176x220)
Smartphone QVGA resolution (fullscreen 240x320)
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